March 25

Post #3-Getting more advanced with Tynker

My third coding project was on Tynker, called the Platformer game. I decided to make it using the fundamentals of what Tynker provides, and then experiment and create further. Because of how Tynker conceptually layed out the project, I had an easy time interpreting which blocks to use, but also more importantly, not having to gave Tynker come down to its disadvantage by not having a couple of desired toggles for the user. What I mean by that is because earlier in my Tynker experience their were a couple of fundamental blocks that Tynker lacked that Scratch had, or didn’t lack. That generally in the coding language make it easier to access understanding of how to code. This made it easier for me to follow the guidelines without having to worry about a specific toggle not being their. It had some code in the start front he Tynker fundamental structures, but then I experimented and customized the game so that it would be more authentic, and interesting at the same time, which generally I think made the book interesting.
Anyways, generally using the same principles that Tynker provides and now that I am expanding my knowledge of the coding language has now enabled me to create more authentic and interesting games at the same time. This blog post was short, but I think that it will get the message pretty clearly to the reader. Here is the game:

 

March 25

Post #2-How my second project on Scratch further enabled me to express me creativity and innovation

The second project that I did, I did using Scratch. Scratch for me was really impressive by the means of how it enabled me to express creativity and iteration. Their were a couple of things that I did not like about Tynker, which include some of the toggles not being able to access on them user’s perspective. That included a few toggles that you bring into the coding sequence that is good to have in your toolbox to refer to, such as the voice responding system toggle that their is in Scratch. Scratch was very good because it enabled games like an automated system to talk to you. Anyways, I was more impressed with the performance of Scratch and that enabled me to make a better project in general. I made a Scratch game that was where you could move a character, and the character who is a cat can shoot a ball to intercept another ball consistently firing randomly with the goal of minimizing your hp (hit points) to zero. When your hp is at zero, you lose the game. The goal s to minimize the ball’s hp to zero, then you win. It is a fairly simple game that required some basic coding, but the conceptual standpoint of this specific game really helped me understand some of the more basic concepts of coding, which later on will definitely help me to know.

I think that I learned how to differentiate what is right and wrong by experimenting a basic concept, and that enabled me to be more accurate with troubleshooting and have a better understanding of the coding language in general. This gamed helped mefeel more confident in the coding language and how that is going to make me better at understanding general aspects in life, even outside of coding.

Here is the project:

 

March 25

post #1-how Tynker has helped me understand the basic conceptual standpoint of the coding language

Hello. My name is Aidan. My coding experience so far covering my two basic projects has been stressful, but at the same time enabled me to more deeply how really everything technology related operates, but obviously in a less sophisticated manner. My first project I did on Tynker, it was about when you touch an animal, it makes various songs. The instruction manual was very good by the means of how it really helped me with understanding the newly introduced coding language. It explained it in a very inspirational way, which encouraged me to continue to share my ideas by coding, and rally made me just feel good about coding. The stressful part was troubleshooting the problems that I encountered a lot of times. I became very addicted with making it so perfect that it was too time consuming, but the good thing is that I was very determined to complete my goal.

In general, my first project was really nice because the way I was introduced to the coding language, and the determination that evolved from Tynker to complete my goal. So far I am loving this coding experience with Tynker! this is my game that I made:

March 25

Blog Post #4-my last coding project and my general experience during the coding project

The last project for my coding project that I mad 4 is simply called the ping game. I chose this name because the objective is to using your mouse, to be able to use the green bar to control the ling pong ball, and not let the ping pong ball touch the ground. I called it the pong game because the general objective was related to the nae, “pong”. Anyways, there was a lto of elaboration in the form of coding implanted into this game. First, I used a asic Scratch guideline to help clearly direct the position that I desired to follow so tba i would have a clear objective on how I wanted to move forward with this game.

Then, I decided to put some other aspects in the game such as airplanes, and also have the bar that you use to keep the ball from hitting the lava so that you don’t die and then I made a health bar for the bar. The objective is that you have to avoid the enemies, and avoid the enemies 20 times, before you lose all of your health and you lose the entire game. There was some more advanced coding, but this blog post is more reflecting on how over the course of time, I was able to do more exciting and more sophisticated projects, because in general when I started this project I don’t know how to code.

I generally feel good because how I have progressed through a large and fancy timeline, which really helped me in general be a better coder, and how technology and Software engineering generally relates to our world and more explicitly and clearly in the future. In general this project was sometimes origin because of how time consuming it was, but in general all of the work paid off because it was another big aspect of the technological word, which generally speaking I love when it is related to Apple. I have had a great experience during this coding project. Here is the embedded game link:

March 15

Ignite presentation reflection

I think that my ignite presentation was very descriptive,and the presence of me was very good in terms of how I spoke. I was very nervous, but looking back I didn’t look nervous at all. I felt like I showed some natural presenting skills and the general style was very constant, and kept the viewers interested. I also think that the hard work paid off. I am used to presenting and speaking in front of a lot of other people, I was able to use that statistical standpoint to my advantage, especially because i just imagined that the audience was not their. In the Keynote presentation that  did to my family over Christmas break, I was presenting in front of more people than this cass, and I realized that it was the experience of learning for the audience, and their was really nothing to be worried about because the people that are watching are here to learn, and by presenting an interesting topic, they will enjoy it. It doesn’t matter if you mess up a little bit, because the audience has no idea on hat commentign looks like. Anyways, I have had a t of experience presenting in front of large audiences, (even in piano recitals!) and that has made me less nervous, and especially because realizing that the audience is on your side. Despite all that I think that I did well, their were a few aspects that I could improve on for the future, such as:

  • Incorporating the audience in the presentations to make it more interesting
  • Smoother transitions (just timewise, because I kept talking when I planned to say the content on the next slide)

Generally speaking, I think that I did a good job because I sowed some natural presenting skills,a and I also really worked hard, which payed off well. Here is my video, and the comments for my Ignite presentation, and also the feedback that I got from my classmates. Check it out:

 

This is the feedback that Ignite for my Ignite Presentation;

March 4

My first coding experience using Tynker (Post #1)

Hello. My name is Aidan. My coding experience so far covering my two basic projects has been stressful, but at the same time enabled me to more deeply how really everything technology related operates, but obviously in a less sophisticated manner. My first project I did on Tynker, it was about when you touch an animal, it makes various songs. The instruction manual was very good by the means of how it really helped me with understanding the newly introduced coding language. It explained it in a very inspirational way, which encouraged me to continue to share my ideas by coding, and rally made me just feel good about coding. The stressful part was troubleshooting the problems that I encountered a lot of times. I became very addicted with making it so perfect that it was too time consuming, but the good thing is that I was very determined to complete my goal.
In general, my first project was really nice because the way I was introduced to the coding language, and the determination that evolved from Tynker to complete my goal. So far I am loving this coding experience with Tynker!