Sphero Lesson 2.0 and 3.0

For our second and third class for spheros, we taught our “Students” how to make a circle getting bigger and a figure eight. We also added challenges like colors, sound and speed differences for them to do. After we finished all our challenges for them, we played sphero community games, like Pong, Fortune Teller,  Animal Toss, etc.  Our students had so much fun that they were bummed out when they had to leave. Overall I think that these classes have made a great amount of progress than when we first started teaching them.

 

Sphero Lesson #1

On March 8, my group (Mason, Rick, Me) and I taught Mrs. Boyer’s class and Mrs. Cooper’s class about Sphero. Each group had been assigned to teach a certain amount of students. My group had to teach Charlotte, Beatrice, and Sandy in Mrs. Cooper’s class, then we had to teach Nate, Jonah, and Lola. The lessons were really hard because people didn’t understand certain things. We had to start with the basics, like what the Sphero is, and what programming code does. In the middle of our lesson with Mrs. Cooper’s class, someone kept on hogging the Ipad and didn’t really let the other people get to code. For Mrs. Boyer’s class, it felt to us that someone was trying to teach us than trying being taught.  Overall I thought that it was a very fun experience to teach other kids in my grade.