Capstone 7

My form of a presentation was a taped ted talk. This capstone experience was fun and challenging and I learned a lot about video games and how hard it must be to do a real presentation. I realized video games is a lot more that just a screen with moving characters, It takes a lot to do all the work of a video game. This is my video.

 

THANK YOU!!! Big thanks to the DAE.

Capstone 6

My final project was hard to make. My poster was a work in progress. I had a difficulty of making my poster. When my computer teacher taped me I kept messing up. My final production was focused on one main thing. That was my script. I had a difficulty with it. when every he taped me i wanted to change all the words.This is my final production.

youtube

Capstone 5

My main question is Is video games art? Many people say that but than the definition of art is creativity and ideas  made by mankind. So, doesn’t this prove that video games are art? One example is “Simply expressed, you can put a movie in a video game but you cannot put a video game in a movie. Video games are the ultimate form of art as we know it.” Not everyone is ready to place a copy of Super Mario Bros. alongside the Mona Lisa, of course. Film critic Roger Ebert is one such skeptic.” Another example is “I believe that video games will prove to be one of the most important mediums of art that humanity has ever had at its disposal.”(from TED) Furthermore “The Supreme Court ruled last June that video games should be considered an art form…” This is why I believe video games is art.

Capstone 3 and 4

For my interview and  I went to the digital arts experience. At my interview I learned that There are 3 main phases of making a video game. The first step is the visual drawing of characters and the backdrops. This step is called the grey box. Grey box means bones like the base of a huge project. The next step is production. Its where the producer sends everybody off to work on the video game. This step is called a black box. The final step is testing. Game testers have to go to every corner of the map and try everything that the character can do in every possible place. Game testers aren’t paid a lot even for there super long work. This step is called the pink fluffy awesome swag unicorn box. Just kidding! There’s no name for the final step.

Capstone #2

The process of making my sub question and main question was hard. here are the resources I used.

possible resourcdiscussion on the art of video gaming Smithsonian The Next Great Art Form Youtube

This took a long time. I had to read and find something I didn’t understand. Then I wrote my questions

Main Question: Is video games art?

Sub Questions:

What makes kids truly love the art and graphics of video games?

How much money does it take to make a video game and are there cheaper ways?

Why are some games so popular when they don’t have ads?

Interview Questions:

  • Do you think diffrent types of video games affects each kids differently?
  • How does the people who code the game meet up with the people that draw the game bring the drawing to life?
  • How do game industries such as Bungie and 343 industries now what trending for kids and what they are interested in so they invest in video games that have that?
  • People say video games aren’t art. What do you think in your opinion?
  • Have you experienced something that made you love this job even more?
  • Are there tough times during a process of a video game?
  • What types of troubles do you get?
  • How do you transfer a drawing of the game onto the screen?
  • What skills does it take to make a video game?
  • Why do some games have a plot and others don’t?
  • Are there times where you want to back out?
  • How many people does it take to make a high graphic video game?
  • When you make a video game what are the goals?

Capstone

My capstone is video games art. People say video games are’t art. For example”In 2005, late film critic Roger Ebert created a storm of controversy when he wrote that video games could never be art.” But there is a problem to this quote. For example ” The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.” Why can’t video games be art if video games isn’t human imagination and creativity?

Sub questions:

What makes kids truly love the art and graphics of video games? kids love high graphic video games because of the violence. link

How much money does it take to make a video game and are there cheaper ways? 1. About 256 million

2. Yes

Why are some games so popular when they don’t have ads?

Some times word of a video games spreads by words and looks.

 

Rube Goldberg

 

Rube Goldberg Steps

Marble rolls down (1) 8ft tube, through a (2) funnel into a (3) marble run, knocking down (4) dominoes, knocking a (5) miniature skateboard down a track, knocking down (6) another set of dominoes, hitting a (7) yo yo that falls down and nudges a (8) car with a needle taped to the top popping a balloon.

Rube Goldberg Video https://www.youtube.com/watch?v=DOB-nvlGeeQ

https://youtu.be/CdMQFew0ENU

Rube Goldberg Explanation

https://www.youtube.com/watch?v=yhbk2gI0cP4

https://youtu.be/HTHe_C_12wc

Resources

https://youtu.be/TUbjzvu1DqE

 

https://www.youtube.com/watch?v=VdSSOAtIrYU

 

Arcade wadical

Our class has started making an arcade. We did this from inspiration from google’s 20% time. Hope you enjoy!

 

 

Our class has stared making a arcade and so far its success. Our inspiration was a form a person named Caine. He made a whole arcade out of cardboard. When I first saw the video I was mesmerized. I thought the whole thing was fake. When we saw a 9 year old could do that we started a arcade. My job is a prize maker and I have made a lot of arcade prizes. Our only games for the arcade are skee ball, wack-a-mole and that’s it. Other games are in the process of making. There are other small games too Like a mini skee ball made out of balsa wood. We faced a lot of problems on the way to make this arcade better. Making prizes is fun but a lot harder than it sounds. When the arcade was starting all we had was clay to make prizes. The clay was hard to work with and you could make huge prizes because 1.There was limited clay 2.They clay didn’t stick well 3.If your prize broke it was almost impossible to make it the same again. Then we got the idea of using supplies form our maker space. In our maker space we have cardboard, balsa wood, and other helpful supplies that we can use to make prizes. Now our arcade time is called 20% time. We started this arcade near the end of December . Its a work in progress. Some of our games are rigged and were working on it. 20% time is also used at Google. Everyday at google, google employees get 20% free time where they can do anything they want. Ours is more like 20% time a week or 6% a day.Skeeball our best game .  This game also took the longest to make. The materials that made this is cardboard, paper, duct tape, balls, and calculator. There is a bucket that is behind the Skeeball machine that catches the ball. On the right is me coding. We also are starting to have video games in our arcade.

My job is a prize maker and this is “my office”. I have worked on a series of prize’s and other games.
 My job is to find junk brainstorm an idea for a prize and make the prize.
This is a 3D printing program that we use called tinkercad. We have a maker space with on 3D printer. We have made many useful things with tinkercad.

Rocket

THE LAUNCH’S NUMBER 1 AND NUMBER 2
 
 
 

    On 11/24/15 we relaunched our rockets for the 3rd time. Our rocket flew really high. I so proud because my team WORKED so hard. The data showed that our 3rd launch was higher. Our first launch was terrible. Our wings were weak and flimsy.They created a lot of drag. For each rocket we put 95 psi. We also had to put 250 millimeters of water inside. For our first launch we got about 15 and 13. For our launch #2 we got 21 and 26. For today we got 43 and 38. I  was  surprised  that it flew so high because our rockets never flew so high before. One other group let us use a cone to put water in so it would not spill. I was so scared  when we were launched my heart was beating so fast. When the rope was pulled and the rocket flew so high I was so excited. One thing that was cool was that we used the same bottle for the whole rocketry unit and it didn’t worn out. We also learned how to deal with failure. For our first two tries our rocket failed. During that time we learned what was helpful and what was not helpful.We  also learned that teamwork was important.We were the first class to 3D print a nose cone. The design of the rocket was the best and gave us a boost when we launched. Here’s a picture of our rocket. I’m the one to the right.

One of the tools was a trundle wheel. The trundle wheel helps us calculate the distance of the rocket
 
OUTCOME
 
 
    The outcome of the rocket was not a good landing. The rocket dived toward the ground and two wings ripped off. Even though others got higher readings it didn’t let my confidence go down. We got 3rd place out of all the launch’s of this year. We made our data graphs and measured the averages.